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Showing posts with label frequency. Show all posts
Showing posts with label frequency. Show all posts

Wednesday, 22 February 2012

Heinrich Rudolf Hertz - 155th Birthday

Well would be but sadly died at the age of 36! But didn't take him long to see what everyone else couldn't.

Im sure you have guess the young German electronic engineer and physicist who clarified and expanded the electromagnetic theory of light introduced by James Maxwell publishing his theory in 1865. Maxwell was also phenomenal is creating a theory from seemingly unrelated experiments and studies of electricity, magnetism and optics and combined them. He was also known for the first durable colour photograph earlier in 1861 and even did foundation work on rigidity for bridges, and is considered one of the greatest physicists of all time.

Back to our friend Heinrich Rudolf Hertz. He was the first to prove with immense certainty the presents of electromagnetic waves by designing and engineering instruments to transmit and receive radio pulses using procedures to discredit other sources of wireless phenomenon. As such his name was given to the unit of frequency known as, you guessed it Hertz (Hz)


Just So I Don't Breech Copyright :)
See a better image of him from Wikipedia


Friday, 30 September 2011

Dither and Quantization Error

Dither is an internationally applied form of noise used to randomize quantization error, preventing large scale patterns such as "banding" in images. 
Example of image "Banding"












Dither is routinely used to processing both digital audio and digital video data and usually one of the last stages in post production for compact discs. 

Quantization Error is the difference in the actual analog value and the quantized digital value. This is due to either rounding of digital views or truncation. The error is sometimes considered as an additional random signal called quantization noise because of its "stochastic" or non-deterministic behavior

Cheers Guys,

Matt Price

Thursday, 18 August 2011

5.1 Surround Sound, Dolby or DTS?

This is section explaining what Dolby Digital 5.1 and DTS 5.1 are, along with a bit about why people think one is better than the other etc...

What is 5.1?
Refers to this speaker set up: (left front, left rear, right front, right rear, and center), plus a subwoofer channel (the .1 in 5.1)

What is Dolby Digital Surround Sound?
This is the most common format for surround sound on media such as movies. Its a discrete channel surround sound format because the output has been controlled to come from a variety of speakers, allowing a car to sound like it is moving across the screen etc....

What is DTS?
DTS (Digital Theater Systems) is a digital surround-sound system first introduced in theaters in 1993. DVDs encoded with a DTS soundtrack require a DVD player and stereo receiver equipped with DTS-processing capability. This is partly due to the DTS demands for more data space on a DVD (often sacrificing bonus features), but many believe the audio quality to be superior to that of Dolby Digital 5.1-channel surround sound.

What do people think?
I don't happen to be 'the people' but reading up and around the issue DTS has a higher data rate and so that roughly translates into 'better' sound. Where as many Dolby fans argue that low compression but higher data rate provides 'better sound'....

Ill need another 10 years to provide a better description of 'better sound' but many blogs start with the underdog against the giant, like in all fairy tales...

I should be pointed out that both Dolby Digital and DTS Digital Surround encoding schemes now have even higher sampling rate of 48 kHz at 20-bits per sample, thus yielding an even wider dynamic range between sound level extremes of approximately 120dB.

They both have to be compressed in some form to fit on the disk so that is always going to be an issue, raw data over efficiency is hard to prove when sound is subjective.

"Compression and bit-rate are not the only differences when comparing Dolby vs. DTS formats. For example, the added rear surround channel in Dolby's extended surround format 'Dolby Digital EX', is matrixed over the two left and right surrounds, rather than discrete; instead the DTS counterpart uses a discrete channel. This also explains why DTS ES (Extended Surround) can provide a more precise location for the rear-effects soundstage than the Dolby EX format." - Source here

"Both Dolby Digital and DTS audio are capable of achieving similar end results in delivering surround sound, even though the lower compression/higher bit-rate of DTS Digital Surround should theoretically yields apparent benefits in sound quality.

At the same time, one cannot ignore the fact that these two formats make use of different coding schemes and syntax to perceptually compress audio.

This means that efficiency in terms of data utilization between these two formats is different. Therefore, a Dolby vs. DTS direct comparison based solely on these formats raw bit rates cannot be taken as a measure of sound-quality.

Thus, while it is objectively possible to compare the resultant sound quality for the same audio format encoded at different bit rates, and therefore, to determine whether the same format in a moviehouse application sounds better or worse than in a consumer implementation in home entertainment, it is not so straightforward when dealing with different formats.

Rather, the reality is that for identically sourced audio content, it would be much easier for the listener during a Dolby vs. DTS 'blind' listening test to notice a change in sound quality when changing the playback equipment say between different brands, than when changing from a Dolby Digital to the DTS surround audio track." - Source here


So it is down to choice really and if it you set up your theatre, home cinema etc... then you might notice one suiting your needs better, Sadly this is going to be a never ending debate but at least you can argue both ways forever with your friends.

Thanks

Matt Price

Sunday, 14 August 2011

Sampling theorem



The Nyquist–Shannon sampling theorem, after Harry Nyquist and Claude Shannon, is a fundamental result in the field of information theory, in particular telecommunications and signal processing. Sampling is the process of converting a signal(for example, a function of continuous time or space) into a numeric sequence (a function of discrete time or space).

Sampling theorem which in essence shows that a bandlimited analog signal can be reconstructed perfectly from an infinite sequence of samples if the sample rate exceeds 2B samples per second. B is the highest frequency in the original signal. If the signal contains components at exactly B hertz, then samples spaced 1/(2B) seconds do NOT completely determine the signal.

E.g. 20,000 Hertz into this forumla will not be reconstructed perfectly at anything less than 0.00003 seconds per sample. Recording at a sample rate of 48kHz is sampling at 0.00002 seconds per sample, hence for situations like recording dialogue where the highest frequency for normal conversation is below 20kHz (because we can't hear higher).

Possibly Useful Drawing of a 2hz sine wave



So in recording effects if you wanted to have flexibility to manipulate then you can record at 192kHz and then the spacing is 1 sample every 0.0000052083 of a second, this is useful for slowing down samples more effectively than less samples.

This is again like most perfect theories based on a perfect world and so is an approximate in our not so perfect world.

Hope this ended up making sense.

Thanks,

Matt Price

Thursday, 28 July 2011

Refraction

This is the bending of waves when they enter a medium where their speed is different. This is less important than refraction of light as it affects image formation of images by lenses and eyes etc... 






If we use the example illustrated above shows that the first medium of air the light travels straight but when it hits the second medium of the glass it bends depending on which side hits the second medium first, it will bend left if the left side hits the second medium and slows down and refracts. 


Not only the direction changes but separation of the waves decreases as the frequency of the waves does not change by its source but the shower speed must shorten the wavelength.


This is also interesting in sound because if the air above the earth is warmer than the surface, sound will bend back downwards towards the surface by refraction. If the air above the earth is warmer than that at the surface, sound will be bent back downward toward the surface by refraction.


Refraction also amplifies sound sometimes over cool lakes in the morning. The water keeps the air cool near the water but as the sun comes up it heats the air higher up creating a thermal inversion. The speed of sound is faster in the warmer air and so bends some sound back towards you.


also see: Diffraction


Thanks,


Matt Price

Monday, 25 July 2011

Q+A: Basic Sound Questions...

This is going back to basics with what is sound anyway?...


What is sound and how is it created?
Sound is a vibration and/or a wave of air molecules caused by motion of an object. This wave is a compression wave where the molecules are bunched up like a wave in the sea, A sound wave is created when a series of these pressure changes/waves move through the air. This wave or waves speed depends on the temperature, e.g. at 15 degrees Celsius the speed is 340.276 m/s but at 25C the speed is 346.13 m/s. (Calculator here).


Through solids the wave will bounce back or echo/reverberate and the energy can change from acoustical to electrical energy which is how microphones and telephones are able to work.


What is frequency?
When drawing a sound wave, like with any wave there is a peak and a valley which vary in distance from each other. Sound sources vibrate at different rates or frequencies as they move through the air. We measure frequency in cycles per second or Hertz. This is named after Heinrich Rudolf Hertz (February 22, 1857 – January 1, 1894) who was a German physicist who was the first to satisfactorily demonstrate the existence of electromagnetic waves by building an apparatus to produce and detect VHF or UHF radio waves.
The faster an object vibrates the higher the frequency and thus higher the pitch of the sound. a common example is a tuning fork for A above middle C will vibrate at 440 times per second and so has a frequency of 440 Hertz.




What is amplitude? 
We already understand by now that sound is made by pushing air molecules together in varying degrees of strength, this is amplitude. for example if something is struck really hard the wave will carry some of that energy through the air and it will sound louder than if it is struck gently. Sound waves with the same frequency can have different amplitudes.


Feel free to add any comments if i haven't covered anything in enough detail.


Thanks,


- Matt Price